Game Programmer | Unreal Engine
I am a Game Programmer, YouTuber, and freelance Unreal Engine Lecturer with a Master’s degree in Media Technology (M.Sc. TU Ilmenau). With hands-on experience in Unreal Engine, C++, C#, and Python, I create intermediate-level Unreal Engine tutorials, which I share on my YouTube channel: youtube.com/@DevKaiUnreal.
You can find my latest game on itch.io/fleshedout, created with an incredible team during a 72-hour Game Jam. It’s a top-down 2D adventure developed in Unreal Engine. Our team had four members, and I was responsible for implementing the game in Unreal Engine.
I’m currently developing a 3D portfolio website using Three.js and Vue. You can check out my progress here: kaijurgeit.github.io/3d-portfolio.
Education
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M.Sc. Media Technology |
TU Ilmenau (05/2018) |
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B.Sc. Media Technology |
TU Ilmenau (09/2015) |
Experience
Unreal Engine Programming Lecturer, SAE Institute (10/2024 - Present)
- Freelancing Lecturer “Unreal Engine Programming” at the SAE Institute
Unreal Engine Developer (10/2022 - Present)
- Publishing Unreal Engine 5 Tutorials on YouTube, see youtube.com/@DevKaiUnreal
- Managing a team of 5 game creators developing a third-person RPG with Unreal Engine 5
- C++/Blueprints, Gameplay Ability System, Lyra, Common UI, Multiplayer, Inventory, Crafting and Combat Systems, Behavior and State Trees, Animation, Niagara and Characters
PhD Candidate, TU Berlin, Audio Communication Group (05/2020 – 09/2022)
- Held seminars on Virtual Acoustics, Unreal Engine and Unity.
- Implementation and Unit Testing of the python package “pyfar”, see pyfar.org
- Developed a tool with C++ and C# that integrates 3D modeling and visual scripting with acoustic and light simulation, delivering the perfect solution for a generative design problem.
- Designed and implemented a dashboard with Flask, pandas and Three.js enabling a user-friendly selection and visualization of about 1000 3D models and their properties.
- Coordinated a team in a joint project between University of Arts and Technical University.
Software Engineer, FTI Engineering Network GmbH (03/2019 – 04/2020)
- Created a base for a multi-camera-tracking and -mapping software with Qt and C++.
- Improved code quality with Google Test and refactoring of video analysis software.
Research Assistant, TU Ilmenau, Institute for Media Technology (06/2018 – 11/2018)
- Developed binaural synthesis software for a virtual reality application (HTC Vive).
- Prototyped machine learning algorithms for audio with scikit-learn and TensorFlow.