Gameplay Programmer | Unreal Engine
I am a Game Programmer, YouTuber, and freelance Unreal Engine Lecturer with a Master’s degree in Media Technology (M.Sc. TU Ilmenau). With hands-on experience in Unreal Engine, C++, C#, and Python, I create intermediate-level Unreal Engine tutorials, which I share on my YouTube channel: youtube.com/@DevKaiUnreal.
You can find my latest game on itch.io/fleshedout, created with an incredible team during a 72-hour Game Jam. It’s a top-down 2D adventure developed in Unreal Engine. Our team had four members, and I was responsible for implementing the game in Unreal Engine.
I’m currently developing a 3D portfolio website using Three.js and Vue. You can check out my progress here: kaijurgeit.github.io/3d-portfolio.
Experience
Unreal Engine 5 Gameplay Programmer, JOID Games – (01/2025 – Present)
- Developed gameplay and locomotion systems using UE5, C++, Blueprints, and State Trees
- Structured modular codebase for performance and scalability
- Organized project workflows and issue tracking for remote collaboration
Unreal Engine 5 Programming Lecturer, SAE Institute – (10/2024 – 11/2024)
- Taught gameplay programming in UE5 using C++ and Blueprints to aspiring developers
- Fostered a collaborative and engaging learning environment with live coding sessions
Unreal Engine 5 Content Creator, YouTube / DevKaiUnreal (03/2024 – 09/2024)
- Created UE5 tutorials about the Gameplay Ability System, modular architecture and more
- Managed and grew a technical content channel with 37K+ views and 1.3K+ subscribers
PhD Candidate, TU Berlin, Audio Communication Group (05/2020 – 09/2022)
- Built a tool using C++, Python, Three.js, and C# to import, simulate, and visualize architectural
3D models from Rhino3D/Grasshopper in-browser
- Taught courses on Unreal Engine, Unity, Acoustics, and Sound Scenography
- Contributed to implementation and unit testing of the audio analysis Python package pyfar
- Coordinated a joint interdisciplinary project with the University of Arts
C++/Qt Software Engineer, FTI Engineering Network GmbH (03/2019 – 04/2020)
- Developed a foundation for multi-camera tracking and mapping software using C++ and Qt
- Improved code quality with Google Test and refactored video analysis software
Education & CERTIFICATIONS
- Unreal Authorized Instructor, Epic Games (03/2025)
- PhD Candidate [unfinished], TU Berlin (05/2020 – 09/2022)
- M.Sc. Media Technology, TU Ilmenau (09/2015 – 05/2018)
- B.Sc. Media Technology, TU Ilmenau (10/2010 – 09/2015)